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1. ForgeGun Zoom - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Dust User wrote: If the forge had zoom it would be the most OP weapon in the game. no it wouldnt. please do elaborate on how it would be any different then it is now? I remember back when the forge guns could be ...
- by Ops Fox - at 2014.08.09 02:29:00
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2. Fix Spawn camp killing! IDEAS - in Feedback/Requests [original thread]
Why not make it so Smart deploy simply does not send players to Uplinks? That way the only way to spawn at a Uplink is if you manually pick it, rather than the Smart Deploy sometimes defaulting there. As for when smart deploy randomly drops you i...
- by Ops Fox - at 2014.08.09 02:20:00
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3. Scouts should take less fall damage - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Or we could get rid of it Fall damage makes you think before you jump it all so increase imersion remember some of the hieghts were jumping from would shatter bones the fact jumping off a story doesn't leave you wit...
- by Ops Fox - at 2013.06.13 17:04:00
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4. The Boxes - in Feedback/Requests [original thread]
Something needs to be done about your merc getting hung up on object such as boxes, railing and tight areas. Something is off with the measurements and its messing with the flow of combat. You could be walking near a box and suddenly run into a br...
- by Ops Fox - at 2013.06.13 16:15:00
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5. Wanting some Parkour - in Feedback/Requests [original thread]
Today i once again found my self wanting my merc to have that extra bit of mobility, just that extra leg up about using your environment to get around. Maybe I couldn't have saved my self from the OB in that extra 3 or 4 extra seconds that vaultin...
- by Ops Fox - at 2013.06.13 16:10:00
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6. Scouts should take less fall damage - in Feedback/Requests [original thread]
bumping this
- by Ops Fox - at 2013.06.13 16:02:00
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7. speedometer and altimeter - in Feedback/Requests [original thread]
bumping this
- by Ops Fox - at 2013.06.13 16:02:00
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8. (request) making meters meters - in Feedback/Requests [original thread]
CCP can we get a response on this, we are a little curious now.
- by Ops Fox - at 2013.06.13 15:38:00
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9. LAV running people over - in Feedback/Requests [original thread]
I thought it would be simplier to just do it like iif you hit a scout with 170 hp and kill him the LAV take 170 damage, if you hit a heavy with 500 hp and kill him you take 500 damage. if that same heavy were to lets say be injured and only have 3...
- by Ops Fox - at 2013.06.13 15:35:00
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10. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
I always asked for more recoil on the gun, they need to have actual kick ccp. +1
- by Ops Fox - at 2013.06.13 02:09:00
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11. [Request] 'Sapper' class role for light frames - in Feedback/Requests [original thread]
CCP doesnt care what our stats are they would rather be able to make their own balancing runs knowing the general idea
- by Ops Fox - at 2013.06.13 01:43:00
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12. [Request] 'Sapper' class role for light frames - in Feedback/Requests [original thread]
Its a general idea doesn't really need exact specifics. he is pretty much asking for a equipment slot heavy scout.
- by Ops Fox - at 2013.06.13 01:37:00
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13. (request) making meters meters - in Feedback/Requests [original thread]
that's kind of the thing we know what a meter is in real life or around about. and its fairly easy to look around the real world and guess to mate a pretty close approx of how many meters something is. in Dust using that same approximation things ...
- by Ops Fox - at 2013.06.13 01:27:00
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14. speedometer and altimeter - in Feedback/Requests [original thread]
Cosgar wrote: Wolfica wrote: this would help if they made a minimum speed to actually kill some one when the ran them over. no more 1 mph kills. we are supposedly around 15 feet tall clones and if your a heavy you have 25mm+ in armor and s...
- by Ops Fox - at 2013.06.13 00:22:00
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15. (request) making meters meters - in Feedback/Requests [original thread]
Actually when you think about it distance are really messed up in Dust. so this would make sense on a lot of thing.
- by Ops Fox - at 2013.06.13 00:19:00
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16. LAV running people over - in Feedback/Requests [original thread]
Den-tredje Baron wrote: REVERT ALL LAVS BACK TO CHROMOSOME EHP LEVEL !! Give normal LAVs a bonus to small turret damage and a standard bonus to turret tracking speed. Redo LLAVs to instead of have this clunky rep tool make it work liek a t...
- by Ops Fox - at 2013.06.13 00:18:00
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17. speedometer and altimeter - in Feedback/Requests [original thread]
Wolfica wrote: this would help if they made a minimum speed to actually kill some one when the ran them over. no more 1 mph kills. we are supposedly around 15 feet tall clones and if your a heavy you have 25mm+ in armor and shield so getting it...
- by Ops Fox - at 2013.06.12 23:26:00
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18. LAV running people over - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Ops Fox wrote: Scheneighnay McBob wrote: shield/armor resistance = brush guards But support- for every action, there is an equal but opposite reaction. I was think more specifically for hitting people not jus...
- by Ops Fox - at 2013.06.12 23:25:00
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19. speedometer and altimeter - in Feedback/Requests [original thread]
Cosgar wrote: Scheneighnay McBob wrote: Why? Immersion would be one reason. But also knowing how fast you're going can be quite helpful for fine tuning vehicles. Makes for better customization and better combat instead of LAVs trying to ma...
- by Ops Fox - at 2013.06.12 22:43:00
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20. speedometer and altimeter - in Feedback/Requests [original thread]
So I know exactly how fast I'm going or how high up I am
- by Ops Fox - at 2013.06.12 22:37:00
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